Lesson Plan



LEARNING OUTCOMES Level 3- Mental Computation

-students remember basic addition and some multiplication facts

-students mentally calculate basic multiplication facts they do not recall

-students know inverse operations of multiplication and division

-students use place value to make mental extensions of multiplication facts

-students decompose two-digit numbers to assist in adding and subtracting

-students decompose one-digit numbers to assist in multiplying them

OFF COMPUTER ACTIVITIES Students would be practicing written computation of whole number problems and also use calculators to check answers. They would be involved in discussions of why a certain answer was attained and experimenting with various strategies of getting an answer to a problem. They would also be using drill activities and games such as number cards. The students would be gaining some insight into the mathematics of other cultures. Maths Goes Mental would be used to practice and stretch their learning further.

CLASSROOM MANAGEMENT A roster would be used to allow all children to access the program and a checklist would be marked off after each child had a go. Fifteen minutes would be adequate for each child to go through the whole program. If there was more than one computer then obviously more children would get through faster. The children can use this program unsupervised except for one particular game where they can work in pairs if the teacher is not available to assist. Earphones could be used if required, the chair should be comfortable and at an appropriate height, and the computer should be away from direct sunlight.

EVALUATION STRATEGIES The teacher can evaluate learning by either observing and recording progress on the computer, or by independent and individual testing.

[ Faculty of Education ] [ Software Evaluation ] [ Lesson Plans ] [ About Me ] [ HOME ]