AREA OF NATIONALLY DEVELOPED CURRICULUM
Problem solving solicits numerous skills such as have the ability to construct new simulations and work with more sophisticated mathematical models. This particular program is used for the mode of Problem solving and is used in relation to mathematics number strand, level 2.
Before we use the program for problem solving and mathematics the children should have the ability to use known facts, recognise sums and problems in a number of ways and understand the relationship between subtraction and addition.
LEARNING OBJECTIVES FOR BOTH ON AND OFF THE COMPUTER
ACTIVITIES
The best and most effective way to use Mac
Ematics is to use it in relation with other activities, in a rotational system
in groups of approximatley 6. With the Individual activities the remaining
students can, instead of just waiting can spend that time writing in their
maths books, either thier results or an evaluattion of what they have
learnt.
OFF-COMPUTER ACTIVITIES RELATED TO TOPIC!
This is aimed for a child approximately aged 8 to 10 years. This is a good time to introduce mathematics in a more indepth degree or just to refresh their memory with using double and triple digit numbers. Not only can Mac Ematics be used to improve particular skills they need for Mathematics it can be used in conjunction with other mathematic activities off the computer. You, as the Teacher can set up Learning centres around the classroom, this could incorporate individual based activities and group and paired work such as these activities:
COMPUTER BASED ACTIVITIES RELATED TO PROBLEM SOLVING AND MATHEMATICS.
Mac Ematics can be adapted, so the basic rules and structure can be adapted by adding off the computer alterations like:
Using this program every alternately day and trying to beat their own personal score. (Personal Best). This could be done individually and in pairs.
Having Partners will create a buddy system for
those Children feeling less confident in using the Computer and its
functions. This way the more confident
and able child will make and
motivate the other student in ways the Teacher can sometimes not achieve.
All these activities are related to mathematics and the model of Problem-Solving mode and all allow Children to examine and focus on mathematics as a part of solving problems. Because it is up to the Individual using the program to process and type in sum/problem, it would be a good idea to use the pair idea, If they trust each other then the other partner can type in the sum and the other partner can answer the questions. This is just another variation for the game, which remember can be set for numerous degrees of hardness and varying types of operations.
Load and use the functions of the program such
as setting up and loading and exiting.
CLASSROOM MANAGEMENT AND EVALUATION STRATEGIES
The computer should be placed in an appropriate locality in the classroom, such as not the wet area or in the middle of the normal functioning classroom. A place such as in view of the Teacher so that they can keep some sort of control. A place that has previously established rules such as the bookshelf of the Classroom, where it is a quiet and calm area where ground rules such as no eating in this are, no yelling are set up. Although as a Teacher you should already know these rules should be put in more effective and in a less dominating command.
There should be an adequate medium between
natural and artificial light, but be practical the computer should not be
placed directly near a window for both security and sun-damage reasons. The
window should be somewhere near the computer but should have adequate
covering(curtains) so that the sun does not shine directly on the computer
causing a reflection and glare to the lighter component of the program which
although is colour primarily uses white in some areas, this could cause some
problem if the sun does directly shine on it. Because I would use this
program in the classroom for approximately 5-10 minutes a day or every two
days an ergonomic chair and good keyboard placement, so they will sit
properly and won't hurt or strain their neck, this also where good light
won't strain their eyes either.
EVALUATION
Work and learning could be checked through
numerous evaluation strategies, but the most common would be to see their
math books by where they have recorded their marks/scores from all learning
centres, in particular the computer aided learning centre.
Ability to use the game including loading and exiting as well as using a variety of functions as being able to change the level and operation etc. This can be checked individually with a one to one basis. Incorprate verbal answers into this aswell.
When starting the program click once on start,
then the computer will ask you your to enter your name in then press return,
the program is then flexible as you as the operator are given the choice of
numerous factors that can make the program different, such as choosing the
amount of questions you want to be asked and what operation. There is a
useful and important function that will be helpful later when you want to
evaluate the learning as you can print up the statistics of the gmane just
played like the questions answered the percentsge of those answered right
etc. However, You cannot print after along period of time, therefore it is
suggested that if one wants a copy to print immediatley by clicking on FILE
and selecting Print with the mouse.
The tool bar offers the program different colours for the sums to be
written in and voice activation, along with the printing function this game
on the whole is worth while, although it can and could be adapted to suit
the desired outcomes of the unit.